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Skyrim save game editor change quest stage
Skyrim save game editor change quest stage





skyrim save game editor change quest stage

Int Property StageToSetOnDrop = -1 Auto If player drops the item, what stage do we "go back" to?

skyrim save game editor change quest stage

Int Property ObjectiveToCompleteOnPickup Auto  Usually the "Get this item" objective. Int Property ObjectiveToDisplayOnPickup Auto  What objective should be displayed when item is picked up by the player? Int Property StageToSetOnPickup = -1 Auto  When item is picked up, set this stage in the quest (Defaults to No Stage) Int Property StageToStopQuestItem = 99999 Auto  At this stage or later, it effectively ceases to be a quest item anymore. Quest Property FromQuest Auto Set this to the quest the item is a quest item for.īool Property UncompleteEnable Auto  If true, "uncomplete" the objective completed on pickup when dropped. ScriptName DroppableQuestObject Extends ObjectReferenceĮvent OnContainerChanged(ObjectReference NewContainer, ObjectReference OldContainer)įromQuest.SetObjectiveDisplayed(ObjectiveToDisplayOnPickup, True, True)įromQuest.SetObjectiveCompleted(ObjectiveToCompleteOnPickup)Įlse  Nope, we're not a quest item at this stage.

skyrim save game editor change quest stage

If you use any of these example scripts, you can change the name to anything else, but if you're creating the file outside of the Creation Kit you must make sure it also matches the name of your file.Ĭreating a Simple Toggle The exception is for "library" scripts, such as the Utility Script, which contain definitions of global functions for use in other scripts.Īnd if the script has any properties, those properties must be set on the object to which the script is attached in the Creation Kit before the script will work correctly. Please remember that few example scripts will be complete by themselves, you must attach a script to an object in the Creation Kit before it will run. 22 Enabling ReferenceAliases using an arrayĬomplete Example Scripts Script Instantiation.20 Enable/Disable Lock on object based on hours of day.19 Enable/Disable an object on a schedule.18 Show Gift Inventory and Identify Items Given.

SKYRIM SAVE GAME EDITOR CHANGE QUEST STAGE MOD

16 Maintenance/update code which runs once per save load and shows a message when a mod is updated or first loaded.15 Script a container that only accepts certain types of items.11 A helper script with functions to get the current moonphase, sync between the two moons and day of the week.10 Usage of Arrays to Make Scripts Compact.9 Set Quest Stage When Picked Up By Player.7 Move an Object to a Specific Location Without Fade.6 Cycle Through a List of Objects and Perform an Action on Each Object(Linked Ref Chain).5 Cycle Through a List of Objects and Perform an Action on Each Object(FormLists).4 A Trigger That Detects When The Player Enters.3 A Quest item you can drop and pick up again and set or reset objectives and Stages.







Skyrim save game editor change quest stage